Lessons learned:
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As my first major team project, I covered a lot of new ground with this one. At the time I was still relatively new to Maya, modeling, and animation in general. The sea turtle was the first character I had created with the intention of going for a realistic, lifelike design. This project is also where I first got experience texturing and bump mapping a NURBS model. I think it was also my first real attempt at animation in Maya. I spent a lot of time watching nature documentaries to study how turtles swim. I also had to learn to animate along a path. The animation involved the turtle swimming through all six camera views over the course of two minutes and ending exactly where it began so that the animation could loop properly.
Aside from technical aspects, this was also my first time working in a structured team environment and facing strict deadlines. Of course, this would soon become the norm...
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